
The Laws and Principles of Whist
by Cavendish
★★★★★No ratings yet
Language: English
Sign in to rate this book.
Sign in to shelve this book.
About this eBook
- Author
- Cavendish, 1831-1899
- Title
- The Laws and Principles of Whist Stated and Explained, and its practice illustrated on an original system by means of hands played completely through. 18th edition
- Credits
- Produced by Richard Tonsing, Colin Bell and the Online Distributed Proofreading Team at www.pgdp.net
- Language
- English
- LoC Class
- GV: Geography, Anthropology, Recreation: Recreation, Leisure
- Subject
- Whist
- Category
- Text
- Project Gutenberg
- eBook-No. 51039
- Release Date
- January 25, 2016
- Copyright
- Public domain in the USA.
Contents
- 1.FRONTISPIECE.
- 2.THE LAWS AND PRINCIPLES OF WHIST STATED AND EXPLAINED AND ITS PRACTICE ILLUSTRATED ON AN ORIGINAL SYSTEM BY MEANS OF HANDS PLAYED COMPLETELY THROUGH.
- 3.DEDICATION TO THE NINTH EDITION.
- 4.DEDICATION TO THE TENTH EDITION.
- 5.PREFACE TO THE FIRST EDITION.
- 6.PREFACE TO THE SIXTEENTH EDITION.
- 7.PREFACE TO THE EIGHTEENTH EDITION.
- 8.CONTENTS.
- 9.THE LAWS OF WHIST. BY PERMISSION, VERBATIM FROM THE CLUB CODE. THE FOOT NOTES ARE ADDED BY THE AUTHOR. — THE RUBBER. — SCORING. — CUTTING. — FORMATION OF TABLE. — CUTTING CARDS OF EQUAL VALUE. — CUTTING OUT. — ENTRY AND RE-ENTRY. — SHUFFLING. — THE DEAL. — A NEW DEAL. — A MISDEAL. — THE TRUMP CARD. — CARDS LIABLE TO BE CALLED. — CARDS PLAYED IN ERROR, OR NOT PLAYED TO A TRICK. — THE REVOKE. — CALLING FOR NEW CARDS. — GENERAL RULES. — FOOTNOTES:
- 10.ETIQUETTE OF WHIST. — DUMMY — DOUBLE DUMMY — FOOTNOTES:
- 11.CASES AND DECISIONS. — CASE I. — CASE II. — CASE III. — CASE IV. — CASE V. — CASE VI. — CASE VII. — CASE VIII. — CASE IX. — CASE X. — CASE XI.
- 12.WHIST. HISTORICAL. — FOOTNOTES:
- 13.PART I. GENERAL PRINCIPLES. — INTRODUCTORY.
- 14.THE FIRST HAND OR LEAD.
- 15.1. LEAD ORIGINALLY FROM YOUR STRONGEST SUIT.
- 16.2. LEAD THE HIGHEST OF A HEAD SEQUENCE
- 17.ANALYSIS OF LEADS IN DETAIL.
- 18.3. LEAD THE HIGHEST OF A NUMERICALLY WEAK SUIT.
- 19.4. AVOID CHANGING SUITS.
- 20.5. RETURN THE LOWEST OF A STRONG SUIT, THE HIGHEST OF A WEAK SUIT.
- 21.THE SECOND HAND.
- 22.6. PLAY YOUR LOWEST CARD SECOND HAND.
- 23.7. PLAY THE LOWEST OF A SEQUENCE.
- 24.ANALYSIS OF PLAY OF SECOND HAND IN DETAIL.
- 25.THE THIRD HAND.
- 26.8. PLAY YOUR HIGHEST CARD THIRD HAND,
- 27.THE FOURTH HAND.
- 28.THE COMMAND OF SUITS.
- 29.DISCARDING.
- 30.THE CONVERSATION OF THE GAME.
- 31.TRUMPS.
- 32.THE MANAGEMENT OF TRUMPS.
- 33.13. LEAD TRUMPS WHEN VERY STRONG IN THEM.
- 34.14. DO NOT TRUMP A DOUBTFUL CARD IF STRONG IN TRUMPS.
- 35.15. FORCE A STRONG TRUMP HAND OF THE ADVERSARY.
- 36.16. DO NOT FORCE YOUR PARTNER IF YOU ARE WEAK IN TRUMPS.
- 37.PLAYING TO THE BOARD.
- 38.17. PLAY TO THE SCORE; AND 18. WATCH THE FALL OF THE CARDS, AND DRAW YOUR INFERENCES AT THE TIME.
- 39.COUPS.
- 40.PART II. HANDS. — HAND I. — THE PLAY. — THE HANDS. — HAND II. — THE PLAY. — THE HANDS. — HAND III. — THE PLAY. — THE HANDS. — HAND IV. — THE PLAY. — THE HANDS. — HAND V. — THE PLAY. — THE HANDS. — HAND VI. — THE PLAY. — THE HANDS. — HAND VII. — THE PLAY. — THE HANDS. — HAND VIII. — THE PLAY. — THE HANDS. — HAND IX. — THE PLAY. — THE HANDS. — HAND X. — THE PLAY. — THE HANDS. — HAND XI. — THE PLAY. — THE HANDS. — HAND XII. — THE PLAY. — THE HANDS. — HAND XIII. — THE PLAY. — THE HANDS. — HAND XIV. — THE PLAY. — THE HANDS. — HAND XV. — THE PLAY. — THE HANDS. — HAND XVI. — THE PLAY. — THE HANDS. — HAND XVII. — THE PLAY. — THE HANDS. — HAND XVIII. — THE PLAY. — THE HANDS. — HAND XIX. — THE PLAY. — THE HANDS. — HAND XX. — THE PLAY. — THE HANDS. — HAND XXI. — THE PLAY. — THE HANDS. — HAND XXII. — THE PLAY. — THE HANDS. — HAND XXIII. — THE PLAY. — THE HANDS. — HAND XXIV. — THE PLAY. — THE HANDS. — HAND XXV. — THE PLAY. — THE HANDS. — HAND XXVI. — THE PLAY. — THE HANDS. — HAND XXVII. — THE PLAY. — THE HANDS. — HAND XXVIII. — THE PLAY. — THE HANDS. — HAND XXIX. — THE PLAY. — THE HANDS. — HAND XXX. — THE PLAY. — THE HANDS. — HAND XXXI. — THE PLAY. — THE HANDS. — HAND XXXII. — THE PLAY. — THE HANDS. — HAND XXXIII. — THE PLAY. — THE HANDS. — HAND XXXIV. — THE PLAY. — THE HANDS. — HAND XXXV. — THE PLAY. — THE HANDS. — HAND XXXVI. — THE PLAY. — THE HANDS. — HAND XXXVII. — THE PLAY. — THE HANDS. — HAND XXXVIII. — THE PLAY. — THE HANDS. — HAND XXXIX. — THE PLAY. — THE HANDS.
- 41.APPENDIX A. AMERICAN LEADS. — LOW CARD LED. — HIGH CARD LED FOLLOWED BY LOW CARD. — HIGH CARD LED FOLLOWED BY HIGH CARD. — That they complicate the game. — That they seldom affect the result. — That the information afforded may be of more use to the opponents than to the leader's partner.
- 42.APPENDIX B. THE PLAIN-SUIT ECHO.
- 43.APPENDIX C. ON THE ORIGINAL LEAD OF KING. — Ace, king, queen, knave, and one or more small. — Ace, king, queen, knave, only. — Ace, king, queen, and more than one small. — Ace, king, queen, and one small. — Ace, king, and more than two small. — Ace, king, and two small. — King, queen, knave, ten, and small (including the nine). — King, queen, knave, ten, only. — King, queen, knave, more than one small. — King, queen, knave, one small. — King, queen, ten, and more than one small, in trumps. — King, queen, ten, and one small, in trumps. — King, queen, and more than two small. — King, queen, two small. — FOOTNOTES:
- 44.TRANSCRIBER'S NOTES
Community reviews
Sign in to write a review.
No reviews yet.