“Dux nobis opus est.”—Eton Grammar.
“I pray thee now lead.”—Shakespeare.
The play of the entire hand often depends upon
the very first card led, and the confidence your
partner has that your lead is correct; whatever then
your original lead may be, let it be a true and—as
far as you can make it so—a simple lead: never lead
an equivocal card—that is one which may denote
either strength or weakness—if you can, lead a card
about which no mistake is possible.[6] With the
original lead, follow the books and lead your strongest
suit; if you have nothing at all, do as little mischief
as you can; in this pitiable condition the head of a
short suit—as a knave or a ten—is better than the
lowest or lowest but one of five to the nine; your
partner, when he sees the high card led, knows at
once (assuming he knows anything) that he will have
to save the game himself if it can be saved, and will
take the necessary steps to that end. Though there
is ancient and modern authority for this,[7] I am perfectly
aware that (according to the latest theory) it is
heresy; I am also aware, and the reflection gives me
quite as much pain as the heresy does, that leading a
long weak suit with a bad hand and no cards of re-entry
is a losing game:
“Such courses are in vain
Unless we can get in again.”
to lead your longest suit when you are neither likely
to get the lead again, nor to make a trick in it if you
do, is a “short and easily remembered rule,” but
is apt to bring its followers to grief; if I do so, I
know perfectly well that after the game is over I shall
probably be left with the two long cards of that suit,
or I may have an opportunity of discarding one or
both of them before that crisis arrives, but this is
not the slightest consolation to me.
While on the subject of heresy, I may as well refer
to another lead which has a special orthodoxy of its
own. In all suits of four or more, containing no sequence,
unless headed by the ace, you either lead the
lowest, or, if you wish particularly to exhibit your
knowledge of the game, the lowest but one; but from
king, knave, ten, &c., you lead the ten, and if your
object is a quiet life, you will continue to do so; if
you want to make tricks the advantage of the lead is
not so clear: if the second player holds ace, queen,
&c., or queen and another, you drive him into
playing the queen, and so lose a trick, which if you
had led your lowest in the usual way, you might not
have done.[8]
Against this you have the set off that by leading
the ten you insure having the king-card of the suit
in the third round, but it is scarcely worth your
while to go through so much to get so little; for
such a lead pre-supposes your partner to have neither
ace, queen, nor nine, and it is two to one that he
holds one of them; if your partner’s best card is
below the nine, the tricks you will make will be like
angels’ visits, few and far between, whatever you
lead; and why you should take such a desponding
view of an unplayed suit I am not aware. The
advantage of opening a suit in which you hold tenace
is not so great as to oblige you to handicap it by
sending the town-crier round with a bell to proclaim
what that tenace is; late in the hand it is often
advisable to lead the knave.
With ace and four small cards and a bad hand,
when weak in trumps, I have found, from long experience,
the ace to be a losing lead, and being
distinctly of the impression that for the ordinary purposes
of life, 13/4 = 2, as I am not always anxious
to proclaim the exact number of my suit, I generally
lead a small one.
I am aware that the suit does not always go twice,
or even once; but that is the fault of the cards, not
of the equation.
Of course, if, for any wise purpose, you feel you
must have one trick, take it at the first opportunity,
irrespective of Cocker or any other authority.
N.B.—When you, second, third, or fourth player
have won the first trick, whatever you may think,
you are not the original leader, and your lead then
should be guided by your own hand; if it is a bad
one you are under no compulsion to open a suit at
all, one suit is already open, go on with that; if it
also is a bad one, one bad suit is a less evil than
two bad suits, or opening a doubtful one in the dark;
return through strength up to declared weakness, or
if it was your partner who led, why should you show a
suit unless you hold a good sequence or strong trumps?
Return his suit, yours will be led sometime; whatever
you won the trick with, he is in a better position to
defend himself as third player than if he had to lead
it again himself.
In returning your partner’s lead, if you had
originally three, you return the higher of the two
remaining cards; in returning through your adversary’s
lead, if you hold the third best and another,
play the small one, for your partner may hold the
second best single and they would fall together.
Whenever you hold a suit with one honour in it, to
lead that suit, if you can avoid it, is about the worst
use you can make of it. Should you fail to see this,
devote ten minutes—not when you are playing whist,
but on some wet half-holiday or quiet Sunday afternoon—to
thinking the matter over; even if you have a
suit of king, queen to three, why not be quiet? If
anybody else opens the suit you will probably make
two tricks, if you open it yourself, probably one;
there is no hurry about it, you can always do that,
but why you should go out of your way to lead a suit
in which you hold four to the knave or five to the ten
is incomprehensible.
It is not generally known (or if it is, it is never
acted on, which comes to the same thing) that neither
in the ninety-one laws of whist, nor in any of its
numerous maxims, are you forbidden to play the
third round of a suit, even though the best card is
notoriously held by your opponent. It is a common
delusion to fancy that when a suit is declared against
you, you can prevent it making by leading something
else, whereas you merely postpone the evil day, and
do mischief in the interval. Many feeble whist-players
are unwilling ever to let their opponents
make a single trick; now this is unnecessarily
greedy; under no circumstances, at short whist, is
it imperative to make more than eleven. Allow your
adversary to have two, it amuses him and does not
hurt you.
“It is less mischievous, generally, to lead a certain losing
card, than to open a fresh suit in which you are very weak.”—What
to Lead, by Cam.
With trumps declared against you be particularly
careful how you open new suits; surely when you
have just succeeded in knocking your partner on the
head in one suit, you might give him till the next
hand to recover himself, instead of trying to assault
him again the very next time you get the lead.[9]
Changing suits is one of the most constant annoyances
you will have to contend against; queer temper,
grumbling, logic, and so on, if sometimes a nuisance,
are sometimes altogether absent, but the determination
to open new suits for no apparent reason—unless
a feeble desire on the part of the leader to see how far
the proceeding will injure his partner can be called
a reason—is chronic.
Never[10] lead a singleton unless you are strong
enough in trumps to defeat any attempt either of
your adversaries or your partner to get them out, in
which case it might be as well to lead them yourself;
whether you lead a sneaker or wait for others to play
the suit, the chance of ruffing is much the same, and
the certainty of making a false lead, and the nearly
equal certainty of deceiving your partner are avoided.
When a singleton comes off it may be nice, it is
certainly naughty; when on the other hand you have
killed your partner’s king, and he has afterwards got
the lead, drawn the trumps, and returned your suit,
should the adversaries make four or five suits in it,
you must not be surprised if he gives vent to a few
cursory remarks. To succeed with a singleton, (1)
your partner must win the first trick in the suit, (2)
he must return it at once, (3) on your next opening
another unknown suit, he must again win the trick,
and the odds against these combined events coming
off are something considerable. Per contra, he will
probably be beaten on the very first round, and even
if he is not, it is extremely likely that he will either
lead trumps—unless he is aware of your idiosyncracy,
when he will never know what to do—for what he
naturally imagines is your strong suit, or open his
own; at the same time, just as there are fagots and
fagots, so there are singletons and singletons, and a
queen or knave is by no means such a villainous card
as anything below a seven. “The very worst singleton
is the king.”—Cam.
With five trumps and no cards, lead a trump: you
have made a true lead, you have led not merely
your strongest suit, but a very strong suit, and if
your partner has nothing, you will lose the game
whatever you play, but you will lose it on that account,
and not because you led a trump; if you open any of
the plain suits you will make a false lead, and it is
two to one that the adversaries hold any of them
against your partner. You will often be told by the
very people who will tell you to lead from five small
cards in a plain suit, that to lead a trump from five is
too dangerous, but if you inquire in what way it is
too dangerous, and receive any satisfactory reply, you
will succeed in doing what I have never done.
With five trumps and other cards, a fortiori lead a
trump.
Towards the end of the game, you will find it laid
down by some authorities that if you hold nothing
and have an original lead, you should lead your best
trump; now if that trump is of sufficient size to warn
your partner that it is your best, this lead may not,
under the circumstances, be much more injurious
than any other; but an original trump lead is usually
supposed to indicate great strength either in trumps,
or in plain suits, and if your partner infers from the
size of your trump that your lead is from strength,
and acting on that inference returns it, it is about the
most murderous lead that can be made; having been
two or three times the victim of such a lead is almost
as good a reason for not returning trumps as sudden
illness or not having one.
If he holds seven tricks in his own hand he can
make them at any time, and any attempt of yours,
however able, to deceive him at the outset will (to
say the least of it) not assist him in doing so.
Why add an additional element of confusion to the
game? Why should your partner have to say to
himself as well as “Strong cards or strong trumps?”
“Perhaps nothing at all.” He is compelled to wait
about to see what is the meaning of this lead, time is
lost, and an opportunity let slip which may never
recur. The Bumblepuppist will here observe that
time was made for slaves; but the apophthegms on this
subject are more numerous and contradictory than
he is aware of.
As a general principle, with the original lead and
a very bad hand, it is advisable to efface yourself as
much as possible. In such a case, I always have a
strong desire to get under the table—I don’t know
that it is contrary to either the laws or the etiquette
of whist to do so—and I firmly believe it is a better
course than leading the trey of trumps; at any rate
it is not for the weak hand to dictate how the game
should be played; and to step boldly to the front and
lead a small trump from two, without a trick behind
it, is in my opinion the height of impertinence.
At certain states of the score it may be imperative,
in order to save the game, that you should place all
the remaining cards, but that is another matter
altogether, and if you want to go into it, read Clay
on the subject (page 85), though he nowhere suggests
that you should commence operations by placing
thirty-eight unknown cards.
If your partner has led you a trump, and you—holding
ace, queen, to four or more—have made
the queen, return the ace; if you are playing
Bumblepuppy return a small one, your partner
thinking the ace is against him, is almost certain
to finesse and lose a trick—then call him names.
The reason assigned by the perpetrator of this
return is that as he originally held four he is
compelled to play the lowest, and it curiously
exemplifies his inability to apply even the little
knowledge he is possessed of.
With ace, king only, it is customary to lead first
the ace and then the king; there is no authority for
such a lead,[11] and nothing to be gained by it, except
that by leading in this way you probably prevent
your partner from signalling in the suit, but if you
like to burden yourself with a useless anomaly, you
can make a note of it. We started with the
hypothesis, that, in the ordinary course of nature,
you have fifty years before you, and if you wish to
embitter and shorten those years, you will invariably
lead the lowest but one of five—it may be, and I
am informed is, useful among a few assorted players,
“chock-full of science,” but it is caviare to the
general[12] and (unlike Wordsworth’s Creature)—
“Too bright and good
For human nature’s daily food.”
[13]
For my part I only think it expedient to show
five when, with reasonable strength on the part of
my partner, I have a fair prospect of bringing in
the suit.[14]
It is often better to keep the knowledge of mere
length of suit religiously to yourself. Length and
strength are not always the same thing; why are
giants generally so weak about the knees? Length
is often only one element of strength and a very poor
one at that, though it may be of use indirectly.
With four or five low cards and an observant
opponent, it is occasionally a good plan to bottle up
the smallest. I have known this missing link so to
prey upon that opponent’s mind as to cause him to
forget matters of much greater importance.
In bumblepuppy all this is entirely different, you
can lead anything you like, in any way you like;
here the safest lead is a long weak suit, the longer
and weaker it is, the less is your partner able to do
you a mischief. With a weak partner, strengthening
cards are either futile or dangerous: as he will in
all probability at once disembowel himself, the result
of leading them is on all fours with the Japanese
Hari Kari; whereas if you lead him a small card he
will finesse into his boots.
You should also be very particular to lead the
lowest but one of five,[15] it creates confusion, and under
cover of that confusion you may make a trick or two.
From this point of view you will often find the lead
of the middle card of your suit extremely effective.
As to play false cards for the purpose of deceiving
your partner is considered clever, a very little practice
will enable you to play them with facility. With all
deference to Bret Harte, for ways that are dark, the
Heathen Chinee is not particular, and for tricks that
are vain, the Caucasian can give him points.
“For when he’d got himself a name
For fraud and tricks, he spoil’d his game;
And when he chanced to escape, mistook,
For art and subtlety, his luck.”
The ability to play false cards is not a proof of
intelligence. (“Cunning is often associated with a
low type of intellect.”—Report of Inspector-General of
Military Prisons.)[16]
If you read your Natural History, you will find it
is the weaker animals which betake themselves to
anomalous modes of defence; though the cuttle-fish
and the skunk may be much looked up to in their
respective domestic circles, they are quite out of
place at the whist-table.
It is also usual with ace to five or more trumps
to lead the ace, and if you see—by killing your
partner’s king, or by his failing to play one—that
he has no more, to try something else, for you can
change the suit as often as you please. It is a
fine mental exercise for your partner to recollect the
remaining cards of four unfinished suits, all going
simultaneously.
I often think, when I see this game in full blast,
that whist-players are not sufficiently grateful to
Charles the Sixth, or whatever other lunatic invented
playing cards, for having limited himself to four
suits; he might have devised six—but the idea is
too horrible. “In the time of Charles the Sixth
there were five suits.”—Field. This not only proves
my ignorance but my position, for if five suits have
been tried and found too much for human endurance,
then six would manifestly have been quite too awful!
Q.E.D.

LECTURE III. —— THE PLAY OF THE SECOND, THIRD, AND FOURTH HAND. ——
“The play is the thing.”—Shakespeare.
Second hand with king and another, or queen and
another, never play the honour either in trumps
or plain suits, unless you particularly want the lead,
and then you will probably not get it, and throw
away a trick.
By not playing the honour,
(1) The chance of trick-making in the suit is
greater (this has been proved to demonstration
by Mogul).[17]
(2) The possible weakness of the third hand is
exposed—a very important point.
(3) Your own weakness is concealed from the
leader, and he is able to finesse against
your partner; these three reasons ought to
be tolerably conclusive, but if a high card
is led, head it!
If, holding knave, ten, and another, you are
afraid of trumps being led, and your partner is
devoid of common sense, don’t play the ten, or it
will be taken for a signal (that it neither is one, nor
at all like one, does not affect the petrolater in the
least); it is almost equally dangerous with queen,
knave, and another to play the knave. A high
card second hand has exactly the same effect on
many players as a red rag has on a bull; and if you
have an objection to being gored, you should keep
it out of their sight as long as possible—subject to
this important qualification—“Put an honour on an
honour, with only three of a suit; with four or more
you should not do it.”—Mathews.
Except to save or win the game, whether you
are weak in trumps, or strong, don’t ruff a doubtful
card unless you have a distinct idea what to do
next; if you are only going to open a weak suit, let
it go.
Don’t ruff a suit of which your partner clearly
holds the best, in order to announce, urbi et orbi,
that you are weak in trumps; depend upon it urbis
and orbis will take advantage of this, not to mention
that you take the lead out of your partner’s hand at
a critical moment, and prevent him from developing
any game that he may have.
“Why for the momentary trick be perdurably fined?”—Shakespeare.
In bumblepuppy, with ace, king, and others, or
king, queen, and others, the trick is often passed,
and with knave led, if the second player holds ace,
queen, etc., he usually plays the queen;[18] holding
the same cards, if instead of the knave a small card
is led, he occasionally produces the ace. These
proceedings may be the eccentricities of genius; if
they are not, the only other explanation I can suggest
for them, is a desire to lose a trick.
Third hand.—Don’t finesse against your partner,
unless you have reason to believe you are stronger
in his own suit than he is, or that he has led from
weakness.
Don’t finesse against yourself. If you have led
from ace, knave, etc., and your partner has made
the queen, the king is certainly not on your right.
If, on the other hand, you have led from king, and
your partner again has made the queen, it can be
of no use to put on the king, the ace must be over
you. Though Clay described the finesse obligatory
before you were thought of, I am afraid that after
you are forgotten, these two simple cases will continue
to be reversed—that people will finesse against, and
not for, themselves. In bumblepuppy this is de
rigueur; also at this game, with king, queen, and
another in your partner’s lead, it is customary to play
the king, and, if it wins, to open a new suit.
Ruff a winning card of the adversaries! What
possible benefit can you derive from allowing your
opponent to discard, and by that discard show his
partner the suit he wishes led? If you are too stingy
to use a high trump, surely you might play a little
one just to keep the trick going. “It is much better
to play a small trump with the certainty it will be
overtrumped than to let the trick go.”—Westminster
Papers.
When your partner has opened a suit with the ace,
and on the third round eleven are out, he holds the
other two, and whenever he leads one of them—whether
it is the queen or the four—it is a winning
card; but if you fail to grasp this, and feel disposed
to play the thirteenth trump on it, don’t waste time
either in invoking the immortal gods, inspecting the
last trick, or looking præternaturally intelligent—trump
it at once, and put him out of his misery. The
idea is not new, for it occurred to Macbeth when
about to perpetrate the very same coup:
“If ’twere done when ’tis done, then ’twere well
It were done quickly.”
My only claim is to have expressed myself without
such an involved use of auxiliary verbs.
If you have more than two of the suit, don’t play
the ace on your partner’s knave; it may be a short
suit, or the head of a sequence, and you throw away
the power of passing the ten second round, even if it
is from king, queen, knave to five, there is nothing to
be gained by covering; with ace and another win the
trick and return it at once, unless you lead trumps.
Though frequently done, it is not good whist to
decline to win a trick, either on the ground that you
want a guard for your king of trumps, or because you
hold six. In the other game both these proceedings
would be correct.
Fourth hand.—Win the trick, and endeavour, if
possible, to do so without playing a false card. Like
all things that are difficult at first, you will find it
become comparatively easy by practice. You might
suppose that the exponent of bumblepuppy—who
always considers a trick of his own making worth at
least two made by his partner—would get into no
difficulty here; but he does. He has a firmly-rooted
belief that his strong suits are under the protection of
a special Providence which will never allow them to
be ruffed, and uttering his wretched shibboleth,
“Part with my ace, sir? never!” he contrives to lose
any number of tricks by keeping up his winning
cards to the last possible moment and a shade longer.
I imagine he is under the erroneous impression that
this in some way compensates for cutting in with a
small trump when he is not wanted.
“It is a good plan when you have the thirteenth
trump to pass winning cards. The reason of this is
not apparent, but in practice I know several players
who do so, and in the multitude of counsellors there
is wisdom.”—Westminster Papers.

LECTURE IV. —— DISCARDING, AND ITS DIFFICULTIES. —— — The Principles of Discarding. — Resumption of Note C , page 36 . — Playing for Amusement.
“This the vain purpose of his life to try,
Still to explore what still eludes his eye.”
Discards are of two distinct kinds:—
- (1) Ordinary.
- (2) Forced.
(1) When your partner; (2) When your adversary
shows strength.
In the first case, you naturally point out to your
partner which is your strong suit by discarding from
your weak suits, your object being to win the game,
and there is an end of that matter.[19] In the second
case it is just the reverse. You have to save the game,
and you discard from your best guarded suit, by no
means necessarily your strongest, with a view, as far
as you can, of blocking every suit, and so preventing
the adversary from establishing his long cards.
These two kinds of discards are, or ought to be,
of importance to three very different classes of
players:—
(1) The Scientific.
(2) The Commonly Decent.
(3) The Exponents of Bumblepuppy.
(1) The Scientific.—Here, with trumps declared
against you, you discard, as already said, from your best
guarded suit. Your partner knows this is probable,
but he does not know how strong you are in that suit;
he also knows it may very possibly be a suit in which
you hold three small cards, and a second discard of
it only gives him the further information that you had
either three or five—he must infer which from his own
hand—he assumes you did not originally hold two,
for you would not have left yourself entirely bare of
the suit. It is not everybody who is in the proud
position which I once occupied, when a trump being
led by the adversary, I found myself with no trump,
the best nine cards of one suit, and two other aces.
Among good players, then, the forced discard
amounts to this: that though you are aware your
partner is discarding with the best possible motives,
and he is aware that you are doing the same, neither
can depend upon the other’s discard as showing anything
for certain. With trumps declared against you,
you must place unknown cards to the best of your
ability, and in such an unpleasant conjuncture, if you
are exceptionally fortunate, you may sometimes save
the game, and the skill displayed in doing so may be
a joy for ever:—
“Forsan et hæc olim meminisse juvabit.”
Observe the discretion of the poet in his choice of the
word “forsan.”
But when, on the other hand, you look at the improbability
of this coming off, when you reflect that
your partner has occasionally given you two discards,
and that you, in the exercise of that right of private
judgment inherent in every Protestant, led one of
those very suits, and by so doing lost the game;
when you recall what then took place, the epea
pteroenta, the mutual—but the subject is too painful;
let us leave it, and pass on to Class 2.[20] This class
has two divisions, they both see your discards, but—without
any reference to their own hands or anything
that has been played—one division assumes your discard
is invariably from weakness, and at once knocks
on the head the very suit you have sedulously
been attempting to guard; the other has got hold
of the pernicious axiom that the original discard
is necessarily your strongest suit, and always leads
that.
Here we have again a pretty considerable element
of confusion.
Class 3.—These, with an unerring instinct that
might almost be mistaken for genius,[21] will put you
in a hole, whatever you do. The safest plan is,
under all circumstances, to discard from your
weakest suit; you cannot be cut to pieces there,
and, whatever happens, you have the letter of the law
on your side. When you have not followed suit to
the second round of the opponent’s trumps, when,
as a rule, your discard (being forced) is not to be
depended on and is of no importance to them, this
is the only time they ever see it; for having no
winning cards in their own hands to attract their
attention, they are able to devote a little more time
to seeing the cards on the table. The number of
times they will have that wretched trick turned, and
their anxiety to be quite sure of the suit, are painful
to the sensitive mind (especially if that sensitive
mind is sitting opposite to them and happens to
belong to yourself). Well might Sophocles observe,
“Many things are dreadful, but nothing is more
dreadful than man.”
That the first discard is from the weakest suit is
one of those half-dozen cast-iron rules—three of them
wrong, and the remainder invariably misapplied—which
make up their stock-in-trade;[22] but if they
hold ace, king, queen to five trumps—say clubs—you
see them come well up to the table with an air
of triumph, and begin to lead. Again you don’t
follow suit; what do they care? they drive gaily
on, but, as they finish the third round, the idea
just begins to dawn upon them—perhaps you have
discarded something.[23] A careful inspection of the
last trick affords them the pleasing intelligence that
somebody has discarded a diamond and somebody
else a spade; the light fades from their eye, their jaw
drops, and they are such a picture of hopeless misery,
that if they were not in the habit of informing you—scores
of times a day—that they play whist only for
amusement, you might almost doubt the fact.[24]
After prolonged contemplation of the chandelier
and a farewell look at the spade and diamond, they
eventually produce a heart—your original discard!—have
their remaining trumps drawn, and lose the
game.
Ordinary discards are simple in the extreme, and
might be very useful; unfortunately (as the general
public will persist in confining its attention to its
own hand, as long as there is anything in it), the
only discard usually seen is the last, and this detracts
from their utility. Forced discards are always
difficult (not to the discarder, but to his partner), and
to a duffer, unintelligible, for this reason, they require
common-sense—far be it from me to teach it—it is
like poetry, “nascitur non fit,” and these remarks
have not been made with any such intention, but
to endeavour to accentuate that Cavendish in his
treatise on Whist, and a letter which I append, has
said everything on the subject likely to be of use.
“The old system of discarding, though unscientific,
had at least the merit of extreme simplicity. It was
just this: when not able to follow suit, let your first
discard be from your weakest suit. Your partner in
his subsequent leads is thus directed to your strong
suit, and will refrain from leading the suit in which,
by your original discard, you have told him you
are weak.[25]
Several years ago some whist enthusiasts, amongst
whom were Mogul and myself, played a number of
experimental rubbers, the cards of each hand being
recorded as they were played, and the play being
fully discussed afterwards.
In the course of the discussion it was observed
first, I think, by Mogul, that in several hands the
discard from a weak suit, when the adversaries
evidently had in their hands the command of trumps,
had resulted very disastrously.[26] This caused us to
consider whether the weak suit should not be
protected under these circumstances, and we finally
came to the conclusion that discards should be
divided into two classes, viz., ordinary discards and
forced discards. These I proceed to distinguish.
The reason a weak suit is chosen for the discard is,
that when a strong suit is broken into, the number of
long cards which might be brought in, if the suit is
ever established, are lessened, and so many potential
tricks are thus consequently lost.
But little harm, certainly none of this kind of harm,
is done by throwing away from a weak suit, in other
words, from a suit that can never be brought in. But
when the adversaries have declared great strength in
trumps, the chance of bringing in a suit is reduced to
a minimum. On the assumption that you can never
bring it in, the small cards of your long suit are
valueless to you. That suit will protect itself so far
as its high cards are concerned, but the weak suits
require protection.
Thus, by guarding honours, or by keeping four
cards to a ten or nine, a trick is often won, or the
establishment of an adverse suit prevented. It was
this point, indeed, which first led us to condemn the
invariable discard of the weak suit; the remark was
frequently made, “I was obliged to deceive you then,
partner, and to throw my long suit in order to keep
my king guarded in another suit.” This, of course,
when the game was in danger.
Honours in weak suits may be freely unguarded by
the players who have strong trump hands, but the
guards should be religiously preserved by those who
are weak. Our discussions resulted in our laying
down the following rules for our own guidance, viz.,
when you see from the fall of the cards that there is no
probability of bringing in your own or your partner’s
long suit, discard originally from your best protected suit.
This I may call the foundation of the modern system
of discarding; it has been adopted by all the best
players with whom I am acquainted.
For the sake of having a short and easily remembered
rule, however, it is the fashion to say, “Discard
originally from your strong suit when the adversaries
lead trumps.”[27] “No doubt you will be right in your
discard in most cases, but this aphorism does not
truly express the conditions.” (Query, then why use
it?).... “The conclusion I have arrived at
is that the modern system of discarding requires so
much judgment in its application as to be rather a
stumbling-block than an assistance to the ordinary
run of players,”—rough on the neophyte!—“This is
a pity, as there can be no doubt but that the classing
of discards into ordinary and forced is sound in principle,
and adds beauty to the game. I have been
prompted to write this letter in the hopes of seeing
this classification more generally adopted, and its
limitations more distinctly observed and acted on.”—Cavendish.
I have met with the same conclusion and the same
regret in a metrical form: it is short, and may be
useful to any of you troubled with bad memories:
“If seven maids, with seven mops,
Swept it for half-a-year,
Do you suppose,” the walrus said,
“That they could get it clear?”
“I doubt it,” said the carpenter,
And shed a bitter tear.
————
——
If this principle were carried out to its logical
result, and everybody played for amusement in the
ludicrous sense in which this word is generally understood,
it is manifest that—as no one would ever see
either a card led or played, or know what suit was
trumps—it would be useless continuing to ask each
other for information on those abstruse points; and
unless, by some alteration in the laws of whist, an
intelligence department outside the table were
provided to supplement the precarious knowledge
acquired by looking at the last trick, the game would
shortly collapse from its innate absurdity; unfortunately
we seldom arrive at this point; what usually
takes place is this:
Four people sit down nominally to play whist, when
suddenly one of them announces, to the consternation
of his partner, that he is not there with any such intention,
but solely for his own amusement; he
altogether ignores the possibility of the others wishing
to play whist for their amusement, and lays down
his stale proposition with such an air of originality
that he often deludes the unwary bystander into the
belief that he is somehow superhuman, and much
superior to the other three, who are consequently
looked down upon as mean and sordid individuals;
this is not the case. If yelling when he is trodden
upon, and crying if he loses, are proofs of humanity,
he is essentially human.
Now, no one has the slightest objection to your
amusing yourself as long as you do not annoy anybody
else. I go further than this, and admit your
abstract right to amuse yourself at your partner’s
expense, but I protest against your expecting him to
rejoice with you in his own discomfiture.
Because eels are accustomed to being skinned, it
does not at all follow that they should like it—at any
rate, whether they do so or not, it is not expected of
them.
Again, the practice of vivisection may be both
amusing and instructive to the vivisector, while it
may be neither the one nor the other to his victim.
Though I have no practical acquaintance with this
pursuit, I have often seen large portraits of the vivisectee
pasted on hoardings, and judging from the
expression of his countenance, and the uncomfortable
position in which he is always depicted, I should
imagine that the entire proceedings were supremely
distasteful to him.
From the time when Cain was short-coated, and
tipcats, pea-shooters, catapults, and other instruments
of torture appeared on the scene, there have been
peculiar ideas of amusement. Fortunately—with the
exception of your doting mammas—public opinion
has been against you. A gentleman found in the
street with a tipcat embedded in his eye is usually
conducted to the nearest chemist, and the malefactor
given in charge. (The crafty Ulysses, before he performed
a very similar operation on Polyphemus, made
every preparation to escape from the room as soon as
it was over, and took uncommonly good care not to
originate the now trite witticism, “there you go with
your eye out,” till he was well beyond his reach. He
was far too intelligent a man to expect the Cyclops to
take it pleasantly.) But if this occurs at Whist, and
the victim even hints an objection, he is looked upon
as a bear, and sometimes the verdict is “served him
right,” while at other times he seems to be expected
to “rub it in.” There I draw the line; annoy your
partner as much as you like, but don’t expect that!
It is contrary to nature; still, while fully and freely
admitting your right of annoying, and also your
right to throw away your own property if you please,
you are not privileged to treat your partner’s in the
same way. This borders closely on theft, and before
taking such a liberty, in order to be on the safe side,
I think you ought first to obtain his consent in
writing. It is all very well for Shakespeare to call
his purse trash (he knew the contents of it, and his
description may have been most accurate), but whether
things are trash or not, if they don’t belong to you,
you must not make away with them (as the poet himself
experienced when he took to deer-stealing), and
unless you wish, like him, to fall into the clutches of
the criminal law, you had better take Captain Cuttle’s
advice, and overhaul your catechism, with special
reference to your duty to your neighbour. You will
find it a safer guide.
I ought to apologise for the length of this note,
but I have suffered myself, and although I never
killed an albatross, and am by nature most inoffensive,
“Since then at an uncertain hour
That agony returns,
And till my ghastly tale is told
The heart within me burns.”

LECTURE V. —— THE DISCARD FROM THE STRONGEST SUIT. —— — Part I. — Part II.
“Monstrum horrendum, informe, ingens, cui lumen
ademptum.”—Eton Grammar.
The last lecture went thoroughly into the forced
discard and, after looking at it in every possible
light, left it exactly at the point where it was left by
Mathews nearly a hundred years ago: “If weak in
trumps, keep guard on your adversary’s suits.
If strong, throw away from them and discard
as much as possible from your partner’s strong
suits in either case.”
Here I should gladly have let the matter rest—as
the boy said when he saw the wild cat. It is a
thorny subject; but the New Man will not permit it.
“The Decline and Fall of Whist” contains a view of
him and his game, which is very widely entertained
in this country, and though it may or may not be a
better game, it is not Whist in the English sense of
the word.
Our subject being the Whist or Bumblepuppy of
our native land, the invariable lead of the longest suit,
fourth-bests, eleven rule, American leads, and all the
subsequent proceedings have no more interest for the
British school-boy wishing to learn Whist than they
had for Abner Dean of Angels on a well-known
occasion.
To give the American Whist-players their due, I
am bound to admit that, in addition to their having
devised a new set of leads, new play of second and
third hand, a new mode of scoring, and having done
away with the honours—greatly to their credit for
common sense and intelligence; their idea of our
modern forced discard is: “It is a curious notion that
an original discard should always be from the strongest
suit” (A Practical Guide to Whist, by Fisher Ames),
and also they have compiled a new code of laws
which is an enormous improvement upon the singular
jumble of laws, definitions, and arbitrary decisions
under which we impotently writhe.
“On ashes, husks, and air we feed,
And spend our little all in vain.”—Wesley.
Law 37 of their code runs as follows: “When a
trick is turned and quitted it must not be seen again
until the hand has been played. A violation of this
law subjects the offending side to the same penalty as
a lead out of turn.”
They may have been driven to abolish our Law 91
in order to make the intricacies of their game humanly
possible, still, “for this relief much thanks.”
Considering the cheapness of freight, and that
there is no import duty, why Law 37 has not been
introduced into this country is one of the greatest
mysteries of the end of the nineteenth century.
We are flooded with all the other American Whist
innovations, and the key of the position is conspicuous
by its absence.
“Why should English Whist-men retain an antiquated,
ill-constructed and ambiguous code, when
they have in the code of the American Whist League
laws as free from such defects as human ingenuity
can devise?”—Whist. And echo answers, Why?
But to return to our muttons. On one point it is
incumbent to make a stand. If the New Man had
only been satisfied to concentrate his mischievous
attentions on his New Game, we might have agreed
to differ and gone our several ways in peace and
harmony: dis aliter visum. Unfortunately, “in his
craze for uniformity,” he has tampered with the
forced discard, which is our common grazing ground,
and has deluded himself and the whole of Bumblepuppydom
into a wild and erroneous belief that the
first discard—when unable to follow suit to an adverse
trump lead—is always the suit he wants led.
“In all the fabric
You shall not see one stone or a brick,
But all of wood.”
Now, I have dealt myself innumerable hands—it is
a favourite amusement of mine when I have a little
spare time—and taking the shortest and weakest suit
for trumps, have carefully calculated how often I
could discard a suit I wanted led; how often I should
feel justified in dictating to my partner to make me
third player in it. It comes out well under fifty per
cent.
Hands of this kind are constantly turning up.
Diamonds (trumps)—9, 7.
Hearts—Kg., Qn., 3.
Spades—Qn., Kn., 9.
Clubs—10, 8, 6, 3, 2.
Here I must discard a club, but I don’t necessarily
want it led.
Diamonds (trumps)—Qn. and another.
Hearts—Kn. and three small ones.
Spades—Kn. and three small ones.
Clubs—Three small ones.
As I am not going to unguard either of these
knaves, again I discard a club, and again I don’t
want to dictate to my partner to lead it, and so ad
infinitum.
The simple faith that, whenever the adversary leads
trumps, you are bound to hold a strong suit, may be
better than Norman blood. If it is, it only tends to
prove of how singularly little value that fluid may be.
Therefore, in my own case, this is the way the rule
works out: “When we are in a very tight place, and
trumps are declared against us, my first discard
always shows clearly the suit I want led;” only, in more
than half the instances, it does nothing of the kind.
This is a pretty sort of universal rule. Whatever
view you may take of it, it scarcely comes up to my
idea of a sheet anchor.
“Lex non cogit ad impossibilia.”
“Kind Fortune, come, my woes assuage,
Bend down and mark a modern moan,
And bear me through the golden age,
Through age of iron, bronze, and stone;
Back, back, before the men with tails,
A million years before the flood;
To where the search of science fails,
And leave me happy in the mud.”
But if I prefer to wallow there, don’t let me thrust
my opinions on you—you may object to mud; your
cards may be better than mine; judge for yourselves!
Deal a few hands, and if you find once in five times,
or once in ten times, that the rule won’t work, then
you have this formula for your guidance: “We
always discard from the suit we want led, except when
we have no such suit,” and mind this, the first time
you fail, all the fat is in the fire; there is no retreat.
When once you cast judgment and common-sense to
the four winds of heaven, and submit yourselves body
and soul to the rule of thumb—and such a thumb!—you
cannot play fast and loose with it; you must take
it for “all in all, or not at all.” Like a wife, which
you may have some day, you take it for better or
worse, till death do you part; and this is all worse;
it is an utterly unworkable arrangement,
“That, like a wen, looks big and swells,
Is senseless, and just nothing else.”
If you are to have an always in this most intricate
and difficult affair (which I strongly deprecate), and
are unable to sit comfortably at a whist-table without
a crutch of some kind to lean upon—and this in such
a position seems uncalled for—you will find discarding
from your longest suit a safer plan, though this is not
always available. Why cannot you leave good old
best-guarded alone?
After all I have said, should you still persist in
running your heads against “strongest” and “the
suit I want led,” these lines of Moore undoubtedly
“touch the spot”—
“Behold your Light, your Star—
“Ye would be dupes and victims, and ye are!”
——
“Post tenebras lux.”—Pintsch.
There is one method of forced discarding which
is often extremely useful; it is simple to a
degree and always practicable; it has been in use
for some years, and is approved of by all the good
whist-players I have ever come across.
If you have a really strong suit to discard from—a
suit that you can order your partner to lead you—signal
in it, and throw away the highest card you
safely dare.
This was first brought to my notice by Mr. Proctor,
and—like Newton’s apple, Columbus’s egg, and many
other great discoveries—is almost obtrusively obvious
when it is once pointed out.
It is no new invention, for it has been the well-known
practice of whist from primæval times.
Possibly known in the cave of Neanderthal.
Its inhabitants, when they had a really powerful
suit, discarded an unnecessarily high card. With a
quint major, they discarded the ace; with a quart to
a king, they discarded the king, and so forth.
Here is a declaration of absolute strength at the
very moment it is required; no uncertainty as to
whether it is a protective discard, or mere length; it
is also flexible,[28] for you can use your own judgment;
give the information; conceal it for a time if you
think fit, or withhold it altogether.
Minor details—such as that when only one discard
is available, a high card would in all probability
indicate strength, while a low one (though it might
indicate length) would do nothing of the kind,
but rather the opposite; and its use under many
circumstances, even when your partner is leading
trumps—if not at once obvious to your own unassisted
intelligence, are better left to the professional
development-mongers.
Having a rooted antipathy to formulating an interminable
series of minute regulations for exceptional
cases, a practice which has done irreparable injury
to whist, far be it from me to trench upon their
preserve.
The convention I have shown to be venerable, and
I believe it to be perfectly legitimate.
Here I begin to tread upon delicate ground, for
though whist is entirely made up of conventions,
many different views are held as to what a convention
is (see note page 60), and when it is and is not
legitimate.
Between the Albert Club and the Bloomsbury back
parlour there is a great gulf fixed—
“Virginibus puerisque canto,”
and it would be a life-long regret to me if I seduced
them from the paths of rectitude.
Still, for practical purposes, I should imagine that
a mode of play which is known, or open to be known
by all players, and which contravenes neither the
laws nor the etiquette of whist, fulfils all the necessary
conditions; at all events, it satisfies my moral sense.
If, in addition, it is conducive to trick making,—as
it undoubtedly is—I hail it with effusion.
With innumerable treatises; treatises on developments,
on counting number, on exceptional play;
treatises philosophical and treatises mathematical;
with exercises in simple addition; with arrangements
for exorcising superfluous winning cards as elaborate
as if winning cards were enemies of the human race,
and a direct emanation from the evil one, the time
has arrived, if possible, to import a little common-sense
into the game, and to make an effort to win an
occasional trick.

LECTURE VI. —— THE ELEVEN RULE ( by desire ). ——
“Three wise men of Gotham
Went to sea in a bowl;
If the bowl had been stronger
My tale had been longer.”
This lecture, though quite irrelevant, is given to
gratify the curiosity of many youthful enquirers.
The eleven rule (which only applies to American
leads) is simply this: that, if under favourable
circumstances, you add certain integers together
and the result should be eleven, then you shall see
what you shall see. (It can scarcely be called a
novelty, for it seems to have been well known to
Virgil,
“Magnus ab integro sœclorum nascitur ordo.”)
Bearing this cardinal fact firmly in mind, supposing
a deuce is led—and it is ex rei necessitate a fourth
best; this is the favourable circumstance just referred
to—then, if you hold nine higher cards of the suit,
you add nine to the pips on the deuce, and if you add
it correctly and it comes to eleven, you play the
lowest of your superior cards, and (with the proviso
the suit is trumps) win the trick.
Though it is scarcely an epoch-making discovery,[29]
still it is true, and that in these days of the new
journalism is something to be thankful for.
There is one example of this rule in the “Field”
which is to me a source of perennial joy.
The second player who holds the ace, the king, the
queen, the knave, and the eight of hearts, to his own
enquiry which card he ought to play on the six led,
replies, “I say the eight!”
Now, though certainly 6 + 5 = 11, and the rule—as
I have already admitted—is true, this play does not
commend itself to my intelligence, and I should
advise you not to trouble your youthful brains about
the later rounds of a plain suit—when the leader, to
your own certain knowledge, has from four to eight,
and you yourself follow holding five, including a quart
major. If you win the first four tricks in it, you
will do as much as you can reasonably expect, and
will have done enough for glory.
O sancta simplicitas! That eight, so innocently
stepping to the front, has done more to reconcile me
to human nature than anything that was ever done
by Jonas Chuzzlewit.
May it continue to retain its evergreen faith unspotted
of the world!
“May no ill dreams disturb its rest,
No deeds of darkness it molest,”
and that it may never be rudely awakened to find a
serpent in its Eden, and the harmless looking six a
singleton, is my fervent prayer.
I have mentioned that this kind of thing is not
whist as played in this country, and it is by no means
certain it will long be the whist of any country; for
I hear that in the American Whist Club of Boston,
“they have now quite chucked the American leads,”
and one of the later Cavendishes has propounded this
singular view; “I have the craze for giving information
in such an acute form that I should like to be
allowed to show my whole hand to the whole table
before the first lead, on the condition that my cards
are not to be called.” I presume all the hands must
be exposed, otherwise this is merely an offer to back
his partner against his two opponents at single
dummy, and there is nothing particularly sporting
in that.
If, then, this doctrine and position is a rule of faith
and not merely a pious opinion—and pious opinions
have a nasty knack of becoming extended into
principles—the devotees of the new game will, it is
to be hoped, at once relegate its uninviting literature
to the nearest dust-bin, and all with one accord, in
pairs (like the wooden animals in your Noah’s ark),
betake themselves to double-dummy; where, happily,
elaborate schedules of leads are not required; where
extensions of principle are unknown, and where
“faith is lost in sight.”

LECTURE VII. —— THE PETER AND ITS PECULIARITIES. ——
“Petrus nimium admiratur se.”—Eton Grammar.
“The base vulgar do call.”—Shakespeare.
Some years ago a simple piece of mechanism, to
which somehow or other very undue importance
has been attached, was introduced to the Whist
world; you play a higher card before a lower one—unnecessarily—to
indicate that you hold good trumps,
and want them out.[30]
You can want this for two reasons:
(1) Because you have the seven best trumps. There
is no objection to your signalling here, though it is
quite uncalled for; if you have the game in your own
hand, you can either lead the lowest but two of six,
stand on your head, or execute any other—what it is
the odd fashion to call—convention the authority of
the day may think fit to invent, as long as you do not
come into collision with law 5.[31]
(2) Because you have a good trump hand, and the
fall of the cards shows that unless you get them
out, your winning cards or your partner’s will be
ruffed. Here is a good legitimate reason, but when
everything is going nicely, and your partner making
the tricks, that you should interfere with this merely
because you have five trumps—or nine for the matter
of that—is the height of absurdity. It may be an interesting
fact for him to know, on the second round
of a plain suit, that you hold five trumps, just as there
are numerous other interesting facts which he may
also ascertain at the same time, e.g., that you have led
a singleton, that you hold no honour in your own
suit, and so on, but none of them justifies him in
ruining his own hand and devoting his best trump to
destruction.
You ought to understand the signaller to say, “Get
the lead at any cost the first moment you can, play
your highest trump, and you shall see something
remarkable.”[32]
This is rather a large order, and when you find as
the result of your best attempts to execute it, that
that promised something is not uncommonly the loss
of the rubber, though it will be a shock to you at first,
you will soon get accustomed to it.
It is even a dangerous practice to signal when the
adversaries will most likely have the lead on its completion;
they at once adapt their play to the circumstances.
I have seen innumerable games of whist
not won, and many a game lost, by absurd signalling;
still Whist players suffering from Peter on the brain
constantly refuse to ruff a winning card in order to
disclose a signal in the discard. If they wanted
trumps led, it occurs to the ordinary mind that the
simplest plan would be to win the trick and lead
them, and as they decline to do so, the only conclusion
is that they regard signalling for the mere sake of
signalling to be in itself so noble an end that, to
attain it, it is worth while to announce to their
opponents that they had better save the game at once,
and at the same time to present them with at least
one trick towards it.[33]
“O scenes surpassing fable, and yet true.”
“By Heaven! he echoes.”—Othello.
If you only want the odd trick, signalling is about
the safest way to miss it. Any two decent players
would, in a vast majority of cases, get on exactly as
well if the Peter had never been invented, while two
bad players—assuming they can possibly miss the
game with all the trumps—generally do so by its
assistance.[34] Where it would be useful is when, with
moderate strength in trumps, and the cards declared
in your favour, you want trumps led at all hazards.
Unfortunately, if at such a crisis as this, your partner
is not equal to leading them without a call, he is certain
not to see it, although he is missing all the other
points of the game in what he calls looking for it.
This looking for a Peter is an oddly-named and
peculiar form of amusement appertaining not only
to Bumblepuppy, but also to Whist. Among all
those people who have attended the University Boat
Race during the last half-century, I apprehend not
one went to look for it, they went to see it, and just
as you would see that race, so you should see the
signal. Never look for it! look at it! It is just as
obvious as any other circumstance that occurs in
the play; instead of this, after much looking, it is
generally overlooked altogether.
Spectatum veniunt, veniunt spectentur ut ipsæ.
They come to look, and end by making spectacles
of themselves.[35]
If you must look for it, at any rate don’t look for it
in the last trick; you would scarcely look for the
Boat Race as you were going to church the next day.
Still, Cowper—though he clearly disapproves of the
signal and calls it senseless—seems, if he is to be
annoyed with it, to advocate this—
“’Tis well if look’d for at so late a day
In the last scene of such a senseless play.”
What the signal for trumps ought to be, and what
strength in trumps justifies a signal are clearly laid
down by Clay.
If you see a call and hold the ace and any number
of trumps, play the ace—there can be no danger of
dropping your partner’s king—and if you had originally
more than three, continue with the lowest; but
if you are quite sure that leading trumps is the only
way to miss or lose the game, don’t lead them at all.
Often as, in obedience to my partner’s call, I slam in
an ace and play my best trump, Elaine’s despairing
cry rises to my lips,—
“Call and I follow, I follow, let me die.”
This important fact is too much lost sight of: that
the object of Whist is not so much to lead the lowest
but one of five, or to signal, as to win the game;
these and other fads may or may not be means to that
end, but the end itself they emphatically are not; in
their inception, at any rate, they were intended to be
your instruments. Don’t let this position be reversed;
whether, like fire, they are always good servants may
be open to argument, but their resemblance in the
other respect is perfect.
One aspect of signalling has been overlooked in all
the treatises on Whist. I have seen a player of great
common-sense and acute observation signal having
three small trumps and a short suit, and by this
means induce his watchful opponents to force him
to make them all. I do not recommend such devious
courses to you, even if they are lawful in a Christian
country (of which I have doubts); they are only practicable
when you are playing very good Whist, and
this, as Clay says, can only be the case when you
thoroughly know your men.
Hair-splitting about the legitimacy of the Peter is
beyond the scope of these remarks; what is lawful is
not necessarily expedient: this the Apostle Paul
pointed out, long before either the foundations of
New Orleans were laid, or Columbus discovered
America; but when Professor Pole—who appears to
have been acquainted with the present mode of signalling
for forty years (Fortnightly Review, April,
1879), and for nine has advised learners with five
trumps always to ask for them (Theory of Whist, page
65)—begins at this eleventh hour to find fault with the
practice, and to have his suspicions that it is immoral;
this is the Gracchi complaining of sedition with a
vengeance.
“A merciful Providence fashioned him holler,
A purpose that he might his principles swaller.”
In this year of grace, good players have long known
that signalling is by no means an unmixed benefit,
but rather an edge-tool dangerous to play with,[36]
while it has been so long rampant that it has permeated
the very lowest strata. If at such a time as
this—when all the tenth-rate Whist players in
Christendom and Jewry not only think they know
all about it, and consider it in itself the quintessence of
science, when many of them by constant practice
have actually acquired such skill that their hesitation
in playing first a ten and then a deuce is sometimes
scarcely perceptible—the professor imagines that any
words of his can put a stop to it, his courage is only
equalled by that of the well-known Mrs. Partington
with her mop. A child may start an avalanche; but
once started it runs its appointed course, and in one
respect it is preferable—it is sooner over—for there is
no instance recorded in history of an avalanche keeping
on for forty years.
In bumblepuppy the proceedings are so complicated
and peculiar, they must be seen to be appreciated;
but there are five common forms you should
be acquainted with.
(1) After you have had a lead or two and got rid
of your winning cards, you can begin signalling for
somebody to lead a trump;[37] if somebody obliges
you, and you win the trick, lead another suit, and
wait till somebody else leads trumps again—continuing
to signal in the intervals.
(2) You can signal in your own lead, and I don’t
know that there is any objection to your expecting
that your partner will attend to it—assuming he ever
comprehends what you are driving at.
(3) You can signal without any trump at all.
(4) You can signal without intending to do so.
(5) If by any odd chance there should be no signal
about, you can imagine there is and act accordingly.
To obviate the evident disadvantages and mutual
recrimination which might ensue from such vagaries,
if you really intend to signal, it is usual to take the
following precautions:
(1) Always signal with your highest card.
(2) Pause before you play it.
(3) Put it down not only with emphasis, but in a
special corner of the table mutually agreed upon
beforehand. (Note,[30] page 59.)
(4) As soon as the trick is turned, ask to see it.
(See note to Law 91).
“Why the wicked should do so,
We neither know, nor care to do.”