
How to become a scientist
by Aaron A. Warford
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Language: English
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About this eBook
- Author
- Warford, Aaron A.
- Title
- How to become a scientist : Giving interesting and instructive experiments in chemistry, mechanics, acoustics and pyrotechnics
- Original Publication
- New York: Frank Tousey, 1900.
- Credits
- Demian Katz, Craig Kirkwood, and the Online Distributed Proofreading Team at www.pgdp.net (Images courtesy of the Digital Library@Villanova University.)
- Language
- English
- LoC Class
- Q: Science
- Subject
- Scientific recreations
- Category
- Text
- Project Gutenberg
- eBook-No. 71522
- Release Date
- August 30, 2023
- Copyright
- Public domain in the USA.
Contents
- 1.Transcriber’s Notes:
- 2.Untitled
- 3.How to Become a Scientist.
- 4.Untitled
- 5.How to Become a Scientist. — Chemical Amusements. — Sympathetic Inks. — To Light a Candle Without Touching the Wick. — Magic Milk. — The Mimic Vesuvius. — The Real Will-o’-the-Wisp. — The Paper Oracle. — The Mimic Gas-House. — Alum Basket. — The Magic Bottle. — The Faded Rose Restored. — The Protean Liquid. — The Changeable Ribbon. — The Chemical Chameleon. — Musical Flame. — Optical Amusements. — The Camera Obscura. — The Magic Lantern. — The Phantasmagoria. — Dissolving Views. — How to Raise a Ghost. — To Imitate a Mirage. — Two-fold Reflections. — The Thaumatrope.
- 6.PNEUMATIC AMUSEMENTS. — The Magic Tumbler. — The Weight of the Air Proved by a Pair of Bellows. — The Revolving Serpent. — To Put a Lighted Candle Under Water. — To Place Water in a Drinking-Glass Upside Down.
- 7.AMUSEMENTS IN MECHANICS. — Experiment of the Law of Motion. — Balancing. — The Balanced Coin. — The Spanish Dancer. — The Mechanical Bucephalus. — The Revolving Image. — The Bridge of Knives. — The Parlor Boomerang. — The Balanced Turk. — The Complacent Vizier.
- 8.ARITHMETICAL AMUSEMENTS. — Aphorisms of Number. — To Find a Number Thought of. — To Discover Two or More Numbers that a Person has Thought of. — How Many Counters Have I in My Hands? — The Three Travelers. — The Money Game. — The Philosopher’s Pupils. — The Certain Game. — The Dice Guessed Unseen. — The Famous Forty-five. — The Astonished Farmer. — The Expunged Figure. — Mysterious Addition. — The Remainder. — The Three Jealous Husbands. — The Arithmetical Mouse-Trap.
- 9.HOW TO BECOME A CHEMIST. — Gases. — Oxygen Gas. — FOOTNOTE: — Experiment. — Experiment. — Nitrogen. — Experiment. — Atmospheric Air. — Hydrogen. — Experiments. — Water. — Experiment. — Chlorine. — Experiments. — Muriatic Acid Gas, or Chloride. — Experiments. — Iodine—Bromine—Fluorine. — Experiments. — Bromine. — Experiments. — Fluorine. — Experiment. — Carbon. — Experiments. — Carbon and Hydrogen. — Experiment. — Coal Gas. — Experiment. — Phosphorus. — Experiments. — Sulphur. — Metals. — Potassium. — Experiment. — Experiments. — Experiments. — Crystallization of Metals. — Experiment. — To Form a Solid From Two Liquids. — To Form a Liquid From Two Solids. — Experiments. — Changes of Color Produced by Colorless Liquids.
- 10.ACOUSTICS. — Difference Between Sound and Noise. — Sounds, How Propagated. — To Show How Sound Travels Through a Solid. — To Show That Sound Depends on Vibration. — Musical Figures Resulting From Sound. — To Make an Æolian Harp.
- 11.FIREWORKS. — Gunpowder. — How to Make Touch-Paper. — Cases for Squibs, Flower-Pots, Rockets, Roman Candles, Etc. — To Choke the Cases. — Composition for Squibs, Etc. — How to Fill the Cases. — To Make Crackers. — Roman Candles and Stars. — Rockets. — Rains. — Catherine Wheels. — Various Colored Fires. — Crimson Fire. — Blue Fire. — Green Fire. — Purple Fire. — White Fire. — Spur Fire. — Blue Lights. — Port or Wildfires. — Slow Fire for Wheels. — Dead Fire for Wheels. — Cautions. — To Make an Illuminated Spiral Wheel.
- 12.Untitled
- 13.Untitled
- 14.Untitled
- 15.Transcriber’s Notes:
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